BF2042 TOKAI_Server_JPN Custom Conquest Settings and Rules[Eng]
BF2042
TOKAI Server Custom Conquest
- Prohibited acts
- Changes
- General
- Ticket Status Detail Display
- Sectors have been eliminated on all maps. All flags now serve as bases.
- Tickets for all maps are now set at 1000 for middle map and 550 for small map
- Infantry respawn wait time has been reduced by 10
- Team Shuffle
- The default number of recons has been set to 4.
- Recon #2 seat "can no longer fire at all."
- AI has had its driver's license revoked.
- The time required to neutralize and Capture the Sector has been changed
- The value of flags has increased
- If all bases are captured, the game will be forcibly lost if not recaptured within 120 seconds.
- Friendly Fire ON
- MAPs
- General
Prohibited acts
If found, please provide the recorded data on TOKAI server Discord, BF Support CH, and report it to us.
Shoot dead enemy
After killing an enemy, attacking the corpse of the killed opponent with the intention of insulting him or her.
T-Bag.
After kill an enemy, perform an intermittent crouching or prone motion with the intention of insulting him.
Languages
Only Japanese and English are allowed.
Other Toxic Actions
Deploying smoke in front of friendly soldiers in the rear for the purpose of obstruction.
Intentional destruction of one's own weapons. (Specifically, wasting forces by meaninglessly submerging, crashing, etc.)
Any other actions that interfere with normal game play.
I, Lab_WLM, the Admin, will make all of these decisions based on the advice of players in the BF supporter role, and will handle them under the responsibility and authority of the Admin.
There will be no exceptions to this, whether between friends or between regulars.
It is impossible for the Admin to know who is friends with whom, etc.
Basically, I am responsible for all banning. This is important.
If you are banned, please contact me directly via Twitter or Discord.
Changes
General
Ticket Status Detail Display
It is now possible to see what is causing the tickets to decrease.
Sectors have been eliminated on all maps. All flags now serve as bases.
B in Orbital is originally 2 sectors, but in TOKAI_Server, if you occupy either B1 or B2, it is treated as 1 sector.
In TOKAI_Server, if you occupy either B1 or B2, it is treated as one sector.
For example, if there are A1, B1, B2, and C1.
Team A: A1, B1, C1 are occupied
Team B: Team B2 occupied 1 base
Team A occupies 3, Team B occupies 1, and so on.
Tickets for all maps are now set at 1000 for middle map and 550 for small map
Infantry respawn wait time has been reduced by 10
Team Shuffle
Teams will now be completely randomly shuffled.
Even if you are in a party, it will be broken up.
They will be shuffled at the start of the match.
The default number of recons has been set to 4.
Recon #2 seat "can no longer fire at all."
AI has had its driver's license revoked.
The AI is essentially unable to get into the driver's seat of a vehicle with a player on it.
https://twitter.com/Appleseed1638/status/1569685306802323456?s=20&t=dGxChvr3udWL3AYIJtq4gA
The time required to neutralize and Capture the Sector has been changed
The following is for single sector, single location flags
Time required for neutralization
Conquest small: from 20 to 30 seconds (1.5 times)
Conquest : From 65 seconds to 30 seconds (0.461 times)
Time required to Capture
Conquest small: from 15 to 30 seconds (2x)
Conquest : from 25 to 30 seconds (1.2 times)
Total time it takes to secure the enemy position
Conquest Small: 35 seconds to 60 seconds (1.714x)
Conquest : 90 seconds to 60 seconds (0.33x)
The value of flags has increased
The impact of flags (bases) on tickets throughout the game has been increased. Roughly 20%.
Specifically, each flag used to decrease by 1 ticket every 5 seconds, but now it decreases by 1 ticket every 4.17 seconds.
This increased the importance of capturing and maintaining flags.
If all bases are captured, the game will be forcibly lost if not recaptured within 120 seconds.
If all bases are captured by the enemy, a countdown will begin.
If any of the bases are not captured within 120 seconds, you will be forced to lose the game and move on to the next map (and the teams will be shuffled).
This happened with the understanding that the team imbalance resulted in all bases being captured.
Friendly Fire ON
What is it? You can kill your allies. If you shoot or bomb roughly, your friend will die.
If you TK, you should apologize in the chat and say "sry TK".
If you kill all the AI with roadkill, will you be left with empty tanks?
We have made sure that this does not happen.
Killing allies intentionally?
We will punish such a player.
TK Punishment Penalty
TK by shooting etc.
2 TKs in 40seconds.
The TKed player will die immediately. They cannot be revived.
Also, the waiting time before the next spawn will be extended to 40 seconds.
Shooting is defined as all shooting with hand-held weapons, vehicle main guns, gadgets, etc., except for roadkill.
About Roadkill
Roadkill is defined as 6 kills in 40seconds. The vehicle will explode and the driver will die immediately.
Also, the waiting time before the next spawn is extended to 40 seconds.
Note that the vehicle will not explode if there is a passenger in the vehicle.
MAPs
Arica Harber
Base B2 has been removed.
Caspian Border
Base A1 has been removed
Orbital
Base A1 and C1 has removed
Renewal
Base C1 has removed
Exposure
Base B2 has removed
Manifest
Base no Change. but All flags now serve as bases.
STRANDED
Two patterns exist.
In one, both C bases have been removed. The team death match venue no longer exists.
One of the maps starts randomly at the beginning of the Match.
SPEARHEAD
There are two patterns.
On both maps, E1 and A1 do not exist.
In one pattern all tofu has lost its value as a base.
One of the maps starts randomly at the beginning of the match